Start of data filling
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e637dc1889
commit
a78057de8c
9 changed files with 184 additions and 87 deletions
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@ -90,3 +90,8 @@ main {
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display: flex;
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flex-direction: row;
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}
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.col {
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display: flex;
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flex-direction: column;
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}
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@ -1,6 +1,6 @@
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import '@/app/globals.css';
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import { Game, GameGroup } from '@/types/stellaris';
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import { GameView } from '@/components/gui/game-view';
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import { GameView } from '@/components/gui/client/game-view';
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import { generateUrl } from '@/components/server/fetchers';
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export default async function Home() {
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137
components/gui/client/game-info-tabs.tsx
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137
components/gui/client/game-info-tabs.tsx
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@ -0,0 +1,137 @@
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'use client';
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import { Ethic, Game, GameData, GameGroup } from "@/types/stellaris";
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import { Dispatch, Key, SetStateAction, Suspense, useEffect, useState } from 'react';
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import { Empire } from '../../../types/stellaris';
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import { generateUrl } from "@/components/server/fetchers";
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type SelectionType = "all" | Set<Key>;
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export const GameInfoTabs = (
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props: {
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game: Game,
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groups: GameGroup[]
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}) => {
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const [currentTab, setCurrentTab] = useState(1);
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// won't work with a class, needs to be a type
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const [gameData, setGameData] = useState({info: props.game, groups: props.groups, empires: new Array<Empire>});
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useEffect(() => {
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const getEmpires = async () => {
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const tmpEmpires = await fetch(
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generateUrl('/empires', [
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//{ key: "group_id", val: this.gr }, // TODO: wait for firq to implement multi calls, for now return all empires in game and manual parse
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{ key: "group_game_id", val: gameData.info.id },]
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)).then((res) => res.json());
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let empires: Empire[] = []
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tmpEmpires.forEach((empire: Empire) => {
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if (gameData.groups.map(group => group.id).includes(empire.group_id)) {
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empires.push(empire)
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}
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});
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return empires;
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}
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const fetchData = async () => {
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let tmpData = gameData
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tmpData.groups = props.groups;
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tmpData.empires = await getEmpires();
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setGameData((prevGameData) => ({
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...prevGameData,
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groups: tmpData.groups,
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empires: tmpData.empires
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}));
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}
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if (gameData.groups != props.groups) {
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fetchData()
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}
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}, [gameData, props.groups])
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let currentTabView;
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switch (currentTab) {
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case (1):
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case (2): {
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currentTabView = <p>{currentTab}</p>
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break;
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}
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case (3): {
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const gestaltSums = getGestaltCount(gameData.empires, 13);
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currentTabView =
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<div className="col">
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<p>Legacy View for {props.groups.length > 1 ? "Groups" : "Group"} {props.groups.map(elem => elem.name).join(", ")}</p>
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<p>Empires: {gameData.empires.length}</p>
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<div className="row">
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<p>Ethics</p>
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<div className="col">
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<p>Total Gestalts: {gestaltSums.total}</p>
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Hive Minds: {gestaltSums.total - gestaltSums.machines}
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<br></br>
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Machines: {gestaltSums.machines}
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<br></br>
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<p>Machine Ethics</p>
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</div>
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</div>
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<div className="col">
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<div className="row">
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<p>Portrait 1</p>
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<p>Portrait 2</p>
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<p>Portrait 3</p>
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</div>
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<div className="row">
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<p>Portrait 1</p>
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<p>Portrait 2</p>
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<p>Portrait 3</p>
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</div>
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</div>
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</div>;
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break;
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}
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default:
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currentTabView = <p>Oops, something went wrong</p>
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}
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return (
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<>
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<div className="row">
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<button key={1} onClick={() => setCurrentTab(_currentTab => 1)}>
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Tab 1
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</button>
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<button key={2} onClick={() => setCurrentTab(_currentTab => 2)}>
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Tab 2
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</button>
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<button key={3} onClick={() => setCurrentTab(_currentTab => 3)}>
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Legacy Visuals
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</button>
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</div>
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{currentTabView}
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</>
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)
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}
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function getEthicSum(ethic: Ethic, empires: Empire[]) {
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let sum = 0;
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empires.forEach(empire => { empire.ethic_ids.includes(ethic.id) ? sum = sum + 1 : sum });
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return sum;
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}
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function getGestaltCount(empires: Empire[], machineId: number) {
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let sum = 0;
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let sumMachines = 0;
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empires.forEach(empire => {
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if(empire.gestalt) {
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if(empire.empire_portrait_group_id == machineId) {
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sumMachines = sumMachines + 1;
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sum = sum + 1;
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}
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else {
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sum = sum + 1
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}
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}});
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return {total: sum, machines: sumMachines}
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}
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@ -1,8 +1,8 @@
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'use client';
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import { Game } from "@/types/stellaris";
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import { GameSelect } from "./game-select";
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import { GameSelect } from "../server/game-select";
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import { useState } from 'react';
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import { GameGroupSelect } from "./game-group-select";
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import { GameGroupSelect } from "../server/game-group-select";
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import { SSRProvider } from "react-bootstrap";
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import { GameInfoTabs } from "./game-info-tabs";
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@ -1,17 +0,0 @@
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import { fetchGameGroups } from "@/components/server/fetchers";
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import { Game, GameGroup } from "@/types/stellaris";
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import { Dispatch, SetStateAction } from "react";
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export const GameInfoHandler = async (
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props: {
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game: Game,
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groups: GameGroup[]
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}) => {
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if (props) {
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const currentGame = props.game;
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const currentGroups = props.groups;
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}
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return <></>
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}
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@ -1,65 +0,0 @@
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'use client';
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import { Game, GameGroup } from "@/types/stellaris";
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import { Dropdown } from "@nextui-org/react";
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import { Dispatch, Key, SetStateAction, Suspense, useState } from 'react';
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import { fetchGameGroups } from "@/components/server/fetchers";
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import { GameInfoHandler } from "./data-handlers/game-info-handler";
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type SelectionType = "all" | Set<Key>;
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export const GameInfoTabs = (
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props: {
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game: Game,
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groups: GameGroup[]
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}) => {
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const [currentTab, setCurrentTab] = useState(1);
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let currentTabView;
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switch(currentTab) {
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case(1):
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case(2): {
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currentTabView = <p>{currentTab}</p>
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break;
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}
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case(3): {
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currentTabView = <GameInfoLegacyView game={props.game} groups={props.groups}/>
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break;
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}
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default:
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currentTabView = <p>Oops, something went wrong</p>
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}
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return (
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<>
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<Suspense>
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<GameInfoHandler game={props.game} groups={props.groups} />
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</Suspense>
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<div className="row">
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<button key={1} onClick={() => setCurrentTab(_currentTab => 1)}>
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Tab 1
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</button>
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<button key={2} onClick={() => setCurrentTab(_currentTab => 2)}>
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Tab 2
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</button>
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<button key={3} onClick={() => setCurrentTab(_currentTab => 3)}>
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Legacy Visuals
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</button>
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</div>
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{currentTabView}
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</>
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)
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}
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const GameInfoLegacyView = (
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props: {
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game: Game,
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groups: GameGroup[]
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}
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) => {
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return (
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<div>
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<p>Legacy View for {props.groups.length > 1 ? "Groups" : "Group"} {props.groups.map(elem => elem.name).join(", ")}</p>
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</div>
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)
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}
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@ -1,3 +1,4 @@
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import { generateUrl } from '../components/server/fetchers';
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// Ethics Data should be stored differently after Game 15, class will stil be needed for compat reasons afterwards
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export class EthicsDataG15 {
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// Array index determines fanatic or regular, Index value represents number of occurences
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constructor(data: Array<number>) {
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this.data[Scale.normal] = data[0],
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this.data[Scale.fanatic] = data[1]
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this.data[Scale.fanatic] = data[1]
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}
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sum(weigthed: boolean): number {
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let sum = 0;
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// skip 0 index since it isn't used
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this.data.slice(1,this.data.length).forEach((value, index) => {
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this.data.slice(1, this.data.length).forEach((value, index) => {
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// Since the index is accessed via scale enum this works, if not weighted override to 1
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let factor = index + 1;
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if (!weigthed) {
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game_id: number,
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name: string
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}
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export class Empire {
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id: number = 0;
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group_id: number = 0;
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group_game_id: number = 0;
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private discord_user: string | undefined;
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private empire_name: string | undefined;
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gestalt: boolean = false;
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empire_portrait_group_id: number = 0;
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empire_portrait_id: number = 0;
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ethic_ids: number[] = [];
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async getEthics() {
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let tmpEthics = await fetch(
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generateUrl('/empire_ethics', [
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{ key: "empires_id", val: this.id },
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{ key: "empires_group_id", val: this.group_id },
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{ key: "empires_group_game_id", val: this.group_game_id }]
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)).then((res) => res.json());
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tmpEthics.forEach((empireEthic: { empires_id: number, empires_group_id: number, empires_group_name_id: number, ethics_id: number }) => {
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this.ethic_ids.push(empireEthic.ethics_id)
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});
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}
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}
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export type Ethic = {
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id: number,
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name: string,
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fanatic: boolean
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}
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export type GameData = {
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info: Game;
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groups: GameGroup[];
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empires: Empire[];
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}
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