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Start of data filling

This commit is contained in:
Neshura 2023-06-11 14:24:11 +02:00
parent e637dc1889
commit a78057de8c
Signed by: Neshura
GPG key ID: B6983AAA6B9A7A6C
9 changed files with 184 additions and 87 deletions
components/gui/client

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'use client';
import { Ethic, Game, GameData, GameGroup } from "@/types/stellaris";
import { Dispatch, Key, SetStateAction, Suspense, useEffect, useState } from 'react';
import { Empire } from '../../../types/stellaris';
import { generateUrl } from "@/components/server/fetchers";
type SelectionType = "all" | Set<Key>;
export const GameInfoTabs = (
props: {
game: Game,
groups: GameGroup[]
}) => {
const [currentTab, setCurrentTab] = useState(1);
// won't work with a class, needs to be a type
const [gameData, setGameData] = useState({info: props.game, groups: props.groups, empires: new Array<Empire>});
useEffect(() => {
const getEmpires = async () => {
const tmpEmpires = await fetch(
generateUrl('/empires', [
//{ key: "group_id", val: this.gr }, // TODO: wait for firq to implement multi calls, for now return all empires in game and manual parse
{ key: "group_game_id", val: gameData.info.id },]
)).then((res) => res.json());
let empires: Empire[] = []
tmpEmpires.forEach((empire: Empire) => {
if (gameData.groups.map(group => group.id).includes(empire.group_id)) {
empires.push(empire)
}
});
return empires;
}
const fetchData = async () => {
let tmpData = gameData
tmpData.groups = props.groups;
tmpData.empires = await getEmpires();
setGameData((prevGameData) => ({
...prevGameData,
groups: tmpData.groups,
empires: tmpData.empires
}));
}
if (gameData.groups != props.groups) {
fetchData()
}
}, [gameData, props.groups])
let currentTabView;
switch (currentTab) {
case (1):
case (2): {
currentTabView = <p>{currentTab}</p>
break;
}
case (3): {
const gestaltSums = getGestaltCount(gameData.empires, 13);
currentTabView =
<div className="col">
<p>Legacy View for {props.groups.length > 1 ? "Groups" : "Group"} {props.groups.map(elem => elem.name).join(", ")}</p>
<p>Empires: {gameData.empires.length}</p>
<div className="row">
<p>Ethics</p>
<div className="col">
<p>Total Gestalts: {gestaltSums.total}</p>
Hive Minds: {gestaltSums.total - gestaltSums.machines}
<br></br>
Machines: {gestaltSums.machines}
<br></br>
<p>Machine Ethics</p>
</div>
</div>
<div className="col">
<div className="row">
<p>Portrait 1</p>
<p>Portrait 2</p>
<p>Portrait 3</p>
</div>
<div className="row">
<p>Portrait 1</p>
<p>Portrait 2</p>
<p>Portrait 3</p>
</div>
</div>
</div>;
break;
}
default:
currentTabView = <p>Oops, something went wrong</p>
}
return (
<>
<div className="row">
<button key={1} onClick={() => setCurrentTab(_currentTab => 1)}>
Tab 1
</button>
<button key={2} onClick={() => setCurrentTab(_currentTab => 2)}>
Tab 2
</button>
<button key={3} onClick={() => setCurrentTab(_currentTab => 3)}>
Legacy Visuals
</button>
</div>
{currentTabView}
</>
)
}
function getEthicSum(ethic: Ethic, empires: Empire[]) {
let sum = 0;
empires.forEach(empire => { empire.ethic_ids.includes(ethic.id) ? sum = sum + 1 : sum });
return sum;
}
function getGestaltCount(empires: Empire[], machineId: number) {
let sum = 0;
let sumMachines = 0;
empires.forEach(empire => {
if(empire.gestalt) {
if(empire.empire_portrait_group_id == machineId) {
sumMachines = sumMachines + 1;
sum = sum + 1;
}
else {
sum = sum + 1
}
}});
return {total: sum, machines: sumMachines}
}

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'use client';
import { Game } from "@/types/stellaris";
import { GameSelect } from "../server/game-select";
import { useState } from 'react';
import { GameGroupSelect } from "../server/game-group-select";
import { SSRProvider } from "react-bootstrap";
import { GameInfoTabs } from "./game-info-tabs";
export const GameView = (props: { games: Game[] }) => {
const [currentGame, setCurrentGame] = useState(props.games[0]);
const [gameGroups, setGameGroups] = useState([{ id: 0, name: "", game_id: 0 }]);
const [currentGameGroups, setCurrentGameGroups] = useState(gameGroups);
return (
<>
<SSRProvider>
<div className="row">
<GameSelect games={props.games} currentGame={currentGame} setCurrentGame={setCurrentGame} />
<GameGroupSelect game={currentGame} groups={[gameGroups, setGameGroups]} currentGroups={[currentGameGroups, setCurrentGameGroups]} />
</div>
<GameInfoTabs game={currentGame} groups={currentGameGroups} />
</SSRProvider>
</>
)
}