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Start of data filling

This commit is contained in:
Neshura 2023-06-11 14:24:11 +02:00
parent e637dc1889
commit a78057de8c
Signed by: Neshura
GPG key ID: B6983AAA6B9A7A6C
9 changed files with 184 additions and 87 deletions

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@ -90,3 +90,8 @@ main {
display: flex;
flex-direction: row;
}
.col {
display: flex;
flex-direction: column;
}

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@ -1,6 +1,6 @@
import '@/app/globals.css';
import { Game, GameGroup } from '@/types/stellaris';
import { GameView } from '@/components/gui/game-view';
import { GameView } from '@/components/gui/client/game-view';
import { generateUrl } from '@/components/server/fetchers';
export default async function Home() {

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@ -0,0 +1,137 @@
'use client';
import { Ethic, Game, GameData, GameGroup } from "@/types/stellaris";
import { Dispatch, Key, SetStateAction, Suspense, useEffect, useState } from 'react';
import { Empire } from '../../../types/stellaris';
import { generateUrl } from "@/components/server/fetchers";
type SelectionType = "all" | Set<Key>;
export const GameInfoTabs = (
props: {
game: Game,
groups: GameGroup[]
}) => {
const [currentTab, setCurrentTab] = useState(1);
// won't work with a class, needs to be a type
const [gameData, setGameData] = useState({info: props.game, groups: props.groups, empires: new Array<Empire>});
useEffect(() => {
const getEmpires = async () => {
const tmpEmpires = await fetch(
generateUrl('/empires', [
//{ key: "group_id", val: this.gr }, // TODO: wait for firq to implement multi calls, for now return all empires in game and manual parse
{ key: "group_game_id", val: gameData.info.id },]
)).then((res) => res.json());
let empires: Empire[] = []
tmpEmpires.forEach((empire: Empire) => {
if (gameData.groups.map(group => group.id).includes(empire.group_id)) {
empires.push(empire)
}
});
return empires;
}
const fetchData = async () => {
let tmpData = gameData
tmpData.groups = props.groups;
tmpData.empires = await getEmpires();
setGameData((prevGameData) => ({
...prevGameData,
groups: tmpData.groups,
empires: tmpData.empires
}));
}
if (gameData.groups != props.groups) {
fetchData()
}
}, [gameData, props.groups])
let currentTabView;
switch (currentTab) {
case (1):
case (2): {
currentTabView = <p>{currentTab}</p>
break;
}
case (3): {
const gestaltSums = getGestaltCount(gameData.empires, 13);
currentTabView =
<div className="col">
<p>Legacy View for {props.groups.length > 1 ? "Groups" : "Group"} {props.groups.map(elem => elem.name).join(", ")}</p>
<p>Empires: {gameData.empires.length}</p>
<div className="row">
<p>Ethics</p>
<div className="col">
<p>Total Gestalts: {gestaltSums.total}</p>
Hive Minds: {gestaltSums.total - gestaltSums.machines}
<br></br>
Machines: {gestaltSums.machines}
<br></br>
<p>Machine Ethics</p>
</div>
</div>
<div className="col">
<div className="row">
<p>Portrait 1</p>
<p>Portrait 2</p>
<p>Portrait 3</p>
</div>
<div className="row">
<p>Portrait 1</p>
<p>Portrait 2</p>
<p>Portrait 3</p>
</div>
</div>
</div>;
break;
}
default:
currentTabView = <p>Oops, something went wrong</p>
}
return (
<>
<div className="row">
<button key={1} onClick={() => setCurrentTab(_currentTab => 1)}>
Tab 1
</button>
<button key={2} onClick={() => setCurrentTab(_currentTab => 2)}>
Tab 2
</button>
<button key={3} onClick={() => setCurrentTab(_currentTab => 3)}>
Legacy Visuals
</button>
</div>
{currentTabView}
</>
)
}
function getEthicSum(ethic: Ethic, empires: Empire[]) {
let sum = 0;
empires.forEach(empire => { empire.ethic_ids.includes(ethic.id) ? sum = sum + 1 : sum });
return sum;
}
function getGestaltCount(empires: Empire[], machineId: number) {
let sum = 0;
let sumMachines = 0;
empires.forEach(empire => {
if(empire.gestalt) {
if(empire.empire_portrait_group_id == machineId) {
sumMachines = sumMachines + 1;
sum = sum + 1;
}
else {
sum = sum + 1
}
}});
return {total: sum, machines: sumMachines}
}

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@ -1,8 +1,8 @@
'use client';
import { Game } from "@/types/stellaris";
import { GameSelect } from "./game-select";
import { GameSelect } from "../server/game-select";
import { useState } from 'react';
import { GameGroupSelect } from "./game-group-select";
import { GameGroupSelect } from "../server/game-group-select";
import { SSRProvider } from "react-bootstrap";
import { GameInfoTabs } from "./game-info-tabs";

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@ -1,17 +0,0 @@
import { fetchGameGroups } from "@/components/server/fetchers";
import { Game, GameGroup } from "@/types/stellaris";
import { Dispatch, SetStateAction } from "react";
export const GameInfoHandler = async (
props: {
game: Game,
groups: GameGroup[]
}) => {
if (props) {
const currentGame = props.game;
const currentGroups = props.groups;
}
return <></>
}

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@ -1,65 +0,0 @@
'use client';
import { Game, GameGroup } from "@/types/stellaris";
import { Dropdown } from "@nextui-org/react";
import { Dispatch, Key, SetStateAction, Suspense, useState } from 'react';
import { fetchGameGroups } from "@/components/server/fetchers";
import { GameInfoHandler } from "./data-handlers/game-info-handler";
type SelectionType = "all" | Set<Key>;
export const GameInfoTabs = (
props: {
game: Game,
groups: GameGroup[]
}) => {
const [currentTab, setCurrentTab] = useState(1);
let currentTabView;
switch(currentTab) {
case(1):
case(2): {
currentTabView = <p>{currentTab}</p>
break;
}
case(3): {
currentTabView = <GameInfoLegacyView game={props.game} groups={props.groups}/>
break;
}
default:
currentTabView = <p>Oops, something went wrong</p>
}
return (
<>
<Suspense>
<GameInfoHandler game={props.game} groups={props.groups} />
</Suspense>
<div className="row">
<button key={1} onClick={() => setCurrentTab(_currentTab => 1)}>
Tab 1
</button>
<button key={2} onClick={() => setCurrentTab(_currentTab => 2)}>
Tab 2
</button>
<button key={3} onClick={() => setCurrentTab(_currentTab => 3)}>
Legacy Visuals
</button>
</div>
{currentTabView}
</>
)
}
const GameInfoLegacyView = (
props: {
game: Game,
groups: GameGroup[]
}
) => {
return (
<div>
<p>Legacy View for {props.groups.length > 1 ? "Groups" : "Group"} {props.groups.map(elem => elem.name).join(", ")}</p>
</div>
)
}

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@ -1,3 +1,4 @@
import { generateUrl } from '../components/server/fetchers';
// Ethics Data should be stored differently after Game 15, class will stil be needed for compat reasons afterwards
export class EthicsDataG15 {
// Array index determines fanatic or regular, Index value represents number of occurences
@ -11,7 +12,7 @@ export class EthicsDataG15 {
sum(weigthed: boolean): number {
let sum = 0;
// skip 0 index since it isn't used
this.data.slice(1,this.data.length).forEach((value, index) => {
this.data.slice(1, this.data.length).forEach((value, index) => {
// Since the index is accessed via scale enum this works, if not weighted override to 1
let factor = index + 1;
if (!weigthed) {
@ -75,3 +76,39 @@ export type GameGroup = {
game_id: number,
name: string
}
export class Empire {
id: number = 0;
group_id: number = 0;
group_game_id: number = 0;
private discord_user: string | undefined;
private empire_name: string | undefined;
gestalt: boolean = false;
empire_portrait_group_id: number = 0;
empire_portrait_id: number = 0;
ethic_ids: number[] = [];
async getEthics() {
let tmpEthics = await fetch(
generateUrl('/empire_ethics', [
{ key: "empires_id", val: this.id },
{ key: "empires_group_id", val: this.group_id },
{ key: "empires_group_game_id", val: this.group_game_id }]
)).then((res) => res.json());
tmpEthics.forEach((empireEthic: { empires_id: number, empires_group_id: number, empires_group_name_id: number, ethics_id: number }) => {
this.ethic_ids.push(empireEthic.ethics_id)
});
}
}
export type Ethic = {
id: number,
name: string,
fanatic: boolean
}
export type GameData = {
info: Game;
groups: GameGroup[];
empires: Empire[];
}