Game & Group Put + Delete Endpoints
This commit is contained in:
parent
8fd4321944
commit
eb18526f51
3 changed files with 442 additions and 119 deletions
44
src/main.rs
44
src/main.rs
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@ -12,7 +12,7 @@ use chrono::Local;
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use actix_web::{middleware::Logger, web, App, HttpServer, Result};
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use serde::{Deserialize, Serialize};
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use sqlx::{PgPool, Pool, Postgres, Connection};
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use utoipa::OpenApi;
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use utoipa::{OpenApi, openapi::security::{SecurityScheme, ApiKey, ApiKeyValue}, Modify};
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use utoipa_swagger_ui::{Config, SwaggerUi, Url};
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mod db;
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@ -97,6 +97,18 @@ async fn main() -> Result<()> {
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println!("DATABASE_URL: {}", env::var("DATABASE_URL").unwrap()); // DBEUG
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struct ApiSecurity;
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impl Modify for ApiSecurity {
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fn modify(&self, openapi: &mut utoipa::openapi::OpenApi) {
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let components = openapi.components.as_mut().unwrap(); // we can unwrap safely since there already is components registered.
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components.add_security_scheme(
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"api_key",
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SecurityScheme::ApiKey(ApiKey::Header(ApiKeyValue::new("x-api-key"))),
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);
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}
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}
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#[derive(OpenApi)]
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#[openapi(
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paths(
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@ -128,25 +140,35 @@ async fn main() -> Result<()> {
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v3::list_games,
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v3::get_game_data,
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v3::create_game,
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v3::delete_game
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v3::edit_game,
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v3::delete_game,
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v3::create_group,
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v3::edit_group,
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v3::delete_group
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),
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components(schemas(
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v3::schemas::AuthParamsOptional,
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v3::schemas::AuthParams,
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v3::schemas::AuthReturn,
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v3::schemas::GetGameParam,
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v3::schemas::PostGameParams,
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v3::schemas::UpdateGameParams,
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v3::schemas::DeleteGameParam,
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v3::schemas::PostGroupParams,
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v3::schemas::UpdateGroupParams,
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v3::schemas::DeleteGroupParams,
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v3::schemas::FullViewData,
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v3::schemas::Ethic,
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v3::schemas::EmpireEthic,
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v3::schemas::ChellarisGameLegacy,
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v3::schemas::ChellarisGameFlat,
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v3::schemas::ChellarisGame,
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v3::schemas::ChellarisGameLite,
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v3::schemas::Species,
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v3::schemas::ChellarisGameGroup,
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v3::schemas::ChellarisGameGroupLegacy,
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v3::schemas::ChellarisGroupFlat,
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v3::schemas::Portrait,
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v3::schemas::ChellarisEmpire
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))
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v3::schemas::ChellarisEmpire,
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v3::schemas::ChellarisEmpireFlat
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)),
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modifiers(&ApiSecurity)
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)]
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struct ApiDocV3;
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@ -188,7 +210,11 @@ async fn main() -> Result<()> {
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.service(v3::list_games)
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.service(v3::get_game_data)
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.service(v3::create_game)
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.service(v3::edit_game)
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.service(v3::delete_game)
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.service(v3::create_group)
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.service(v3::edit_group)
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.service(v3::delete_group)
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// Swagger UI
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.service(
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SwaggerUi::new(concat!(api_base!(), "/swagger/{_:.*}"))
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@ -226,7 +252,7 @@ async fn main() -> Result<()> {
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while is_alive.load(Ordering::Relaxed) {
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let thread = tokio::spawn(async {
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thread::sleep(Duration::from_millis(100));
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sleep(Duration::from_millis(100));
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});
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let _ = thread.await;
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420
src/v3/mod.rs
420
src/v3/mod.rs
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@ -3,33 +3,36 @@ use std::{collections::HashMap, vec};
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use actix_web::{
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delete, get, post, put,
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web::{self, Json},
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HttpResponse, Responder,
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HttpResponse, Responder, HttpRequest,
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};
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use crate::{db, AppState};
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pub(crate) mod schemas;
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fn verify_auth(token: &str, data: &AppState) -> schemas::AuthReturn {
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fn verify_auth(token: Option<&str>, data: &AppState) -> schemas::AuthReturn {
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let mut auth_return = schemas::AuthReturn {
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moderator: false,
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admin: false,
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};
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if token == data.auth_tokens.admin {
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auth_return.admin = true;
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auth_return.moderator = true;
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} else if token == data.auth_tokens.moderator {
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auth_return.moderator = true;
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if let Some(token) = token {
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if token == data.auth_tokens.admin {
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auth_return.admin = true;
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auth_return.moderator = true;
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} else if token == data.auth_tokens.moderator {
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auth_return.moderator = true;
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}
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}
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return auth_return;
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}
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fn get_auth_header<'a>(req: &'a HttpRequest) -> Option<&'a str> {
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req.headers().get("x-api-key")?.to_str().ok()
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}
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#[utoipa::path(
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params(
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schemas::AuthParams
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),
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responses(
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(status = 200, description = "OK", body = AuthReturn),
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),
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@ -40,31 +43,16 @@ fn verify_auth(token: &str, data: &AppState) -> schemas::AuthReturn {
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#[get("/api/v3/auth")]
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pub(crate) async fn auth(
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data: web::Data<AppState>,
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params: web::Query<schemas::AuthParamsOptional>,
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req: HttpRequest,
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) -> impl Responder {
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let params: schemas::AuthParamsOptional = params.into_inner();
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let auth_token = get_auth_header(&req);
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let mut auth_return = schemas::AuthReturn {
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moderator: false,
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admin: false,
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};
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if let Some(auth_token) = params.token.clone() {
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if auth_token == data.auth_tokens.admin {
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auth_return.admin = true;
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auth_return.moderator = true;
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} else if auth_token == data.auth_tokens.moderator {
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auth_return.moderator = true;
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}
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}
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let auth_return = verify_auth(auth_token, &data);
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Json(auth_return)
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}
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#[utoipa::path(
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params(
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),
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responses(
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(status = 200, description = "OK", body = FullViewData),
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),
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@ -74,8 +62,6 @@ pub(crate) async fn auth(
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)]
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#[get("/api/v3/full_view_data")]
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pub(crate) async fn full_view_data(data: web::Data<AppState>) -> impl Responder {
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let start = chrono::Local::now(); // DEBUG
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// SQL Queries
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// TODO: Optimize by utilizing some SQL magic, for now this has to do
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@ -146,7 +132,7 @@ pub(crate) async fn full_view_data(data: web::Data<AppState>) -> impl Responder
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let new_data = schemas::Portrait {
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id: portrait.id,
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hires: portrait.hires.clone(),
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lores: portrait.lores.clone(),
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lores: Some(portrait.lores.clone()),
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};
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parsed_data
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@ -161,7 +147,7 @@ pub(crate) async fn full_view_data(data: web::Data<AppState>) -> impl Responder
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// Games Vector and Children
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db_games.iter().for_each(|game| {
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let new_data = schemas::ChellarisGame {
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let new_data = schemas::ChellarisGameLegacy {
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id: game.id,
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name: game.name.clone(),
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empires: HashMap::new(),
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@ -176,7 +162,7 @@ pub(crate) async fn full_view_data(data: web::Data<AppState>) -> impl Responder
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});
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db_groups.iter().for_each(|group| {
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let new_data = schemas::ChellarisGameGroup {
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let new_data = schemas::ChellarisGameGroupLegacy {
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id: group.id,
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name: group.name.clone(),
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};
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@ -194,12 +180,12 @@ pub(crate) async fn full_view_data(data: web::Data<AppState>) -> impl Responder
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db_empires.iter().for_each(|empire| {
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let new_data = schemas::ChellarisEmpire {
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id: empire.id,
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gestalt: empire.gestalt.unwrap_or(false),
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gestalt: empire.gestalt,
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machine: false,
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group: empire.group_id,
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empire_portrait: empire.empire_portrait_id,
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empire_portrait_group: empire.empire_portrait_group_id,
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discord_user: empire.discord_user.clone(),
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discord_user: None,
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ethics: HashMap::new(),
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};
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@ -265,13 +251,13 @@ pub(crate) async fn full_view_data(data: web::Data<AppState>) -> impl Responder
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.or_insert(new_data);
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});
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println!("{:?} ms", (chrono::Local::now() - start).to_std().unwrap()); // DEBUG
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Json(parsed_data)
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}
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// Data Fetching Endpoints for Admin/Moderator Menu
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// Game Endpoints
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#[utoipa::path(
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params(),
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responses(
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@ -281,7 +267,7 @@ pub(crate) async fn full_view_data(data: web::Data<AppState>) -> impl Responder
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("api_key" = [])
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),
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)]
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#[get("/api/v3/list_games")]
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#[get("/api/v3/games")]
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pub(crate) async fn list_games(data: web::Data<AppState>) -> impl Responder {
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// SQL Queries
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// TODO: Optimize by utilizing some SQL magic, for now this has to do
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@ -291,12 +277,12 @@ pub(crate) async fn list_games(data: web::Data<AppState>) -> impl Responder {
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.await
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.expect("Error Fetching Data from DB");
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let mut parsed_data: HashMap<i32, schemas::ChellarisGameLite> = HashMap::new();
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let mut parsed_data: HashMap<i32, schemas::ChellarisGameFlat> = HashMap::new();
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// Data processing
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// Games Vector
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db_games.iter().for_each(|game| {
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let new_data = schemas::ChellarisGameLite {
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let new_data = schemas::ChellarisGameFlat {
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id: game.id,
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name: game.name.clone(),
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};
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@ -315,7 +301,7 @@ pub(crate) async fn list_games(data: web::Data<AppState>) -> impl Responder {
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schemas::GetGameParam
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),
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responses(
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(status = 200, description = "OK", body = HashMap<i32, ChellarisGameLite>),
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(status = 200, description = "OK", body = ChellarisGame),
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),
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security(
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("api_key" = [])
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@ -324,49 +310,86 @@ pub(crate) async fn list_games(data: web::Data<AppState>) -> impl Responder {
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#[get("/api/v3/game")]
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pub(crate) async fn get_game_data(
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data: web::Data<AppState>,
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params: web::Query<schemas::GetGameParam>,
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path_param: web::Query<schemas::GetGameParam>,
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req: HttpRequest,
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) -> impl Responder {
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let params: schemas::GetGameParam = params.into_inner();
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let auth_token = get_auth_header(&req);
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let param = path_param.into_inner();
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let user_auth: schemas::AuthReturn = verify_auth(auth_token.as_deref(), &data);
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// SQL Queries
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// TODO: Optimize by utilizing some SQL magic, for now this has to do
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let db_games: Vec<db::schemas::Game>;
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if let Some(game_id) = params.game_id {
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db_games = match sqlx::query_as!(
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db::schemas::Game,
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"SELECT * FROM public.games WHERE id = $1 ORDER BY id",
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game_id as i32
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)
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.fetch_one(&data.db)
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.await
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{
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Ok(data) => vec![data],
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Err(_) => vec![],
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};
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} else {
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db_games = sqlx::query_as("SELECT * FROM public.games ORDER BY id")
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.fetch_all(&data.db)
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.await
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.expect("Error Fetching Data from DB");
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}
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let db_game: db::schemas::Game = match sqlx::query_as!(
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db::schemas::Game,
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"SELECT * FROM public.games WHERE id = $1",
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param.game_id
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)
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.fetch_one(&data.db)
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.await
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{
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Ok(data) => data,
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Err(_) => return HttpResponse::UnprocessableEntity().finish(),
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};
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let mut parsed_data: HashMap<i32, schemas::ChellarisGameLite> = HashMap::new();
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let db_empires: Vec<db::schemas::Empire> = sqlx::query_as!(
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db::schemas::Empire,
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"SELECT * FROM public.empires WHERE group_game_id = $1",
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param.game_id
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)
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.fetch_all(&data.db)
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.await
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.unwrap_or(vec![]);
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// Data processing
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// Games Vector
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db_games.iter().for_each(|game| {
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let new_data = schemas::ChellarisGameLite {
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id: game.id,
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name: game.name.clone(),
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let db_groups: Vec<db::schemas::GameGroup> = sqlx::query_as!(
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db::schemas::GameGroup,
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"SELECT * FROM public.game_groups WHERE game_id = $1",
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param.game_id
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)
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.fetch_all(&data.db)
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.await
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.unwrap_or(vec![]);
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// Data Processing
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let mut parsed_data: schemas::ChellarisGame = schemas::ChellarisGame {
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id: db_game.id,
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name: db_game.name,
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empires: HashMap::new(),
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groups: HashMap::new(),
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};
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db_empires.iter().for_each(|empire| {
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let new_empire = schemas::ChellarisEmpireFlat {
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id: empire.id,
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group: empire.group_id,
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name: if user_auth.moderator || user_auth.admin {empire.name.clone()} else {"[REDACTED]".to_string()},
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discord_user: if user_auth.moderator || user_auth.admin {empire.discord_user.clone()} else {None},
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gestalt: empire.gestalt,
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empire_portrait: empire.empire_portrait_id,
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empire_portrait_group: empire.empire_portrait_group_id,
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};
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parsed_data
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.entry(game.id)
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.and_modify(|d| *d = new_data.clone())
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.or_insert(new_data);
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.empires
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.entry(empire.id)
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.and_modify(|d| *d = new_empire.clone())
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.or_insert(new_empire);
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});
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Json(parsed_data)
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db_groups.iter().for_each(|group| {
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let new_group = schemas::ChellarisGroupFlat {
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id: group.id,
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name: group.name.clone(),
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};
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parsed_data
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.groups
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.entry(group.id)
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.and_modify(|d| *d = new_group.clone())
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.or_insert(new_group);
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});
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return HttpResponse::Ok().json(parsed_data);
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}
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#[utoipa::path(
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|
@ -384,10 +407,12 @@ pub(crate) async fn get_game_data(
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pub(crate) async fn create_game(
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data: web::Data<AppState>,
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params: web::Json<schemas::PostGameParams>,
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req: HttpRequest,
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) -> impl Responder {
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let auth_token = get_auth_header(&req);
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let params = params.into_inner();
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let user_auth: schemas::AuthReturn = verify_auth(¶ms.auth.token, &data);
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let user_auth: schemas::AuthReturn = verify_auth(auth_token.as_deref(), &data);
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// SQL Queries
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// TODO: Optimize by utilizing some SQL magic, for now this has to do
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|
@ -407,7 +432,18 @@ pub(crate) async fn create_game(
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Err(_) => return HttpResponse::UnprocessableEntity().finish(),
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};
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let parsed_game: schemas::ChellarisGameLite = schemas::ChellarisGameLite {
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match sqlx::query!(
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"INSERT INTO public.game_groups(name, game_id) VALUES ($1, $2)",
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"N/A", db_game.id
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)
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.execute(&data.db)
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.await
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{
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Ok(_) => {},
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Err(_) => return HttpResponse::UnprocessableEntity().finish(),
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};
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let parsed_game: schemas::ChellarisGameFlat = schemas::ChellarisGameFlat {
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id: db_game.id,
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name: db_game.name,
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};
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|
@ -421,6 +457,61 @@ pub(crate) async fn create_game(
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}
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}
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#[utoipa::path(
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request_body = UpdateGameParams,
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responses(
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(status = 200, description = "OK", body = ChellarisGameLite),
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(status = 422, description = "Missing Game Name"),
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(status = 401, description = "Auth Token Invalid"),
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),
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security(
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("api_key" = [])
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),
|
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)]
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#[put("/api/v3/game")]
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pub(crate) async fn edit_game(
|
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data: web::Data<AppState>,
|
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params: web::Json<schemas::UpdateGameParams>,
|
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req: HttpRequest,
|
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) -> impl Responder {
|
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let auth_token = get_auth_header(&req);
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||||
let params = params.into_inner();
|
||||
|
||||
let user_auth: schemas::AuthReturn = verify_auth(auth_token.as_deref(), &data);
|
||||
|
||||
// SQL Queries
|
||||
// TODO: Optimize by utilizing some SQL magic, for now this has to do
|
||||
if user_auth.admin || user_auth.moderator {
|
||||
if params.game_name != "" {
|
||||
let db_game: db::schemas::Game;
|
||||
|
||||
db_game = match sqlx::query_as!(
|
||||
db::schemas::Game,
|
||||
"UPDATE public.games SET name = $1 WHERE id = $2 RETURNING * ;",
|
||||
params.game_name, params.game_id
|
||||
)
|
||||
.fetch_one(&data.db)
|
||||
.await
|
||||
{
|
||||
Ok(data) => data,
|
||||
Err(_) => return HttpResponse::UnprocessableEntity().finish(),
|
||||
};
|
||||
|
||||
let parsed_game: schemas::ChellarisGameFlat = schemas::ChellarisGameFlat {
|
||||
id: db_game.id,
|
||||
name: db_game.name,
|
||||
};
|
||||
|
||||
return HttpResponse::Ok().json(parsed_game);
|
||||
} else {
|
||||
return HttpResponse::UnprocessableEntity().finish();
|
||||
}
|
||||
} else {
|
||||
return HttpResponse::Unauthorized().finish();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[utoipa::path(
|
||||
params(
|
||||
schemas::DeleteGameParam,
|
||||
|
@ -438,25 +529,177 @@ pub(crate) async fn create_game(
|
|||
#[delete("/api/v3/game")]
|
||||
pub(crate) async fn delete_game(
|
||||
data: web::Data<AppState>,
|
||||
auth_params: web::Json<schemas::AuthParams>,
|
||||
req: HttpRequest,
|
||||
param: web::Query<schemas::DeleteGameParam>,
|
||||
) -> impl Responder {
|
||||
let auth_params = auth_params.into_inner();
|
||||
let auth_token = get_auth_header(&req);
|
||||
let param = param.into_inner();
|
||||
|
||||
let user_auth: schemas::AuthReturn = verify_auth(&auth_params.token, &data);
|
||||
let user_auth: schemas::AuthReturn = verify_auth(auth_token, &data);
|
||||
|
||||
// SQL Queries
|
||||
// TODO: Optimize by utilizing some SQL magic, for now this has to do
|
||||
if user_auth.admin || user_auth.moderator {
|
||||
match sqlx::query!(
|
||||
"DELETE FROM public.games WHERE id = $1",
|
||||
param.game_id as i32
|
||||
)
|
||||
.execute(&data.db)
|
||||
.await
|
||||
match sqlx::query!("DELETE FROM public.games WHERE id = $1", param.game_id)
|
||||
.execute(&data.db)
|
||||
.await
|
||||
{
|
||||
Ok(_) => {},
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
println!("{:#?}", e);
|
||||
return HttpResponse::UnprocessableEntity().finish();
|
||||
},
|
||||
};
|
||||
|
||||
return HttpResponse::Ok().into();
|
||||
} else {
|
||||
return HttpResponse::Unauthorized().finish();
|
||||
}
|
||||
}
|
||||
|
||||
// Group Endpoints
|
||||
|
||||
#[utoipa::path(
|
||||
request_body = PostGroupParams,
|
||||
responses(
|
||||
(status = 200, description = "OK", body = ChellarisGroupFlat),
|
||||
(status = 422, description = "Missing Game Name"),
|
||||
(status = 401, description = "Auth Token Invalid"),
|
||||
),
|
||||
security(
|
||||
("api_key" = [])
|
||||
),
|
||||
)]
|
||||
#[post("/api/v3/group")]
|
||||
pub(crate) async fn create_group(
|
||||
data: web::Data<AppState>,
|
||||
params: web::Json<schemas::PostGroupParams>,
|
||||
req: HttpRequest,
|
||||
) -> impl Responder {
|
||||
let auth_token = get_auth_header(&req);
|
||||
let params = params.into_inner();
|
||||
|
||||
let user_auth: schemas::AuthReturn = verify_auth(auth_token.as_deref(), &data);
|
||||
|
||||
// SQL Queries
|
||||
// TODO: Optimize by utilizing some SQL magic, for now this has to do
|
||||
if user_auth.admin || user_auth.moderator {
|
||||
if params.group_name != "" {
|
||||
let db_group: db::schemas::GameGroup;
|
||||
|
||||
db_group = match sqlx::query_as!(
|
||||
db::schemas::GameGroup,
|
||||
"INSERT INTO public.game_groups(name, game_id) VALUES ($1, $2) RETURNING * ",
|
||||
params.group_name, params.game_id
|
||||
)
|
||||
.fetch_one(&data.db)
|
||||
.await
|
||||
{
|
||||
Ok(data) => data,
|
||||
Err(_) => return HttpResponse::UnprocessableEntity().finish(),
|
||||
};
|
||||
|
||||
let parsed_group: schemas::ChellarisGroupFlat = schemas::ChellarisGroupFlat {
|
||||
id: db_group.id,
|
||||
name: db_group.name,
|
||||
};
|
||||
|
||||
return HttpResponse::Ok().json(parsed_group);
|
||||
} else {
|
||||
return HttpResponse::UnprocessableEntity().finish();
|
||||
}
|
||||
} else {
|
||||
return HttpResponse::Unauthorized().finish();
|
||||
}
|
||||
}
|
||||
|
||||
#[utoipa::path(
|
||||
request_body = UpdateGroupParams,
|
||||
responses(
|
||||
(status = 200, description = "OK", body = ChellarisGroupFlat),
|
||||
(status = 422, description = "Missing Game Name"),
|
||||
(status = 401, description = "Auth Token Invalid"),
|
||||
),
|
||||
security(
|
||||
("api_key" = [])
|
||||
),
|
||||
)]
|
||||
#[put("/api/v3/group")]
|
||||
pub(crate) async fn edit_group(
|
||||
data: web::Data<AppState>,
|
||||
params: web::Json<schemas::UpdateGroupParams>,
|
||||
req: HttpRequest,
|
||||
) -> impl Responder {
|
||||
let auth_token = get_auth_header(&req);
|
||||
let params = params.into_inner();
|
||||
|
||||
let user_auth: schemas::AuthReturn = verify_auth(auth_token.as_deref(), &data);
|
||||
|
||||
// SQL Queries
|
||||
// TODO: Optimize by utilizing some SQL magic, for now this has to do
|
||||
if user_auth.admin || user_auth.moderator {
|
||||
if params.group_name != "" {
|
||||
let db_group: db::schemas::GameGroup;
|
||||
|
||||
db_group = match sqlx::query_as!(
|
||||
db::schemas::GameGroup,
|
||||
"UPDATE public.game_groups SET name = $1 WHERE id = $2 AND game_id = $3 RETURNING * ;",
|
||||
params.group_name, params.group_id, params.game_id
|
||||
)
|
||||
.fetch_one(&data.db)
|
||||
.await
|
||||
{
|
||||
Ok(data) => data,
|
||||
Err(_) => return HttpResponse::UnprocessableEntity().finish(),
|
||||
};
|
||||
|
||||
let parsed_group: schemas::ChellarisGroupFlat = schemas::ChellarisGroupFlat {
|
||||
id: db_group.id,
|
||||
name: db_group.name,
|
||||
};
|
||||
|
||||
return HttpResponse::Ok().json(parsed_group);
|
||||
} else {
|
||||
return HttpResponse::UnprocessableEntity().finish();
|
||||
}
|
||||
} else {
|
||||
return HttpResponse::Unauthorized().finish();
|
||||
}
|
||||
}
|
||||
|
||||
#[utoipa::path(
|
||||
params(
|
||||
schemas::DeleteGroupParams,
|
||||
),
|
||||
request_body = AuthParams,
|
||||
responses(
|
||||
(status = 200, description = "OK"),
|
||||
(status = 422, description = "Missing Game ID"),
|
||||
(status = 401, description = "Auth Token Invalid"),
|
||||
),
|
||||
security(
|
||||
("api_key" = [])
|
||||
),
|
||||
)]
|
||||
#[delete("/api/v3/group")]
|
||||
pub(crate) async fn delete_group(
|
||||
data: web::Data<AppState>,
|
||||
req: HttpRequest,
|
||||
param: web::Query<schemas::DeleteGroupParams>,
|
||||
) -> impl Responder {
|
||||
let auth_token = get_auth_header(&req);
|
||||
let param = param.into_inner();
|
||||
|
||||
let user_auth: schemas::AuthReturn = verify_auth(auth_token, &data);
|
||||
|
||||
// SQL Queries
|
||||
// TODO: Optimize by utilizing some SQL magic, for now this has to do
|
||||
if user_auth.admin || user_auth.moderator {
|
||||
match sqlx::query!("DELETE FROM public.game_groups WHERE id = $1 AND game_id = $2 AND name != 'N/A'", param.group_id, param.game_id)
|
||||
.execute(&data.db)
|
||||
.await
|
||||
{
|
||||
Ok(_) => {}
|
||||
Err(_) => return HttpResponse::UnprocessableEntity().finish(),
|
||||
};
|
||||
|
||||
|
@ -466,12 +709,15 @@ pub(crate) async fn delete_game(
|
|||
}
|
||||
}
|
||||
|
||||
// Empire Endpoints
|
||||
|
||||
|
||||
// Data Manipulation Endpoints
|
||||
|
||||
// Moderator & Admin
|
||||
// Add/Update/Remove Empire
|
||||
// Add/Update/Remove Group
|
||||
// Add/Update/Remove Game
|
||||
// Update Group
|
||||
// Update Game
|
||||
|
||||
// Admin
|
||||
// Add/Update/Remove Portrait
|
||||
|
|
|
@ -1,20 +1,8 @@
|
|||
use std::collections::HashMap;
|
||||
use std::{collections::HashMap};
|
||||
|
||||
use serde::{Serialize, Deserialize};
|
||||
use utoipa::{ToSchema, IntoParams};
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug, IntoParams)]
|
||||
pub struct AuthParamsOptional {
|
||||
#[schema(example = "1357")]
|
||||
pub token: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug, IntoParams)]
|
||||
pub struct AuthParams {
|
||||
#[schema(example = "1357")]
|
||||
pub token: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug)]
|
||||
pub struct AuthReturn {
|
||||
#[schema(example = false)]
|
||||
|
@ -23,14 +11,24 @@ pub struct AuthReturn {
|
|||
pub admin: bool,
|
||||
}
|
||||
|
||||
// Game Structs
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug, IntoParams)]
|
||||
pub struct GetGameParam {
|
||||
pub game_id: Option<usize>,
|
||||
#[schema(example = 0)]
|
||||
pub game_id: i32,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug)]
|
||||
pub struct PostGameParams {
|
||||
pub auth: AuthParams,
|
||||
#[schema(example = "Game XY")]
|
||||
pub game_name: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug)]
|
||||
pub struct UpdateGameParams {
|
||||
#[schema(example = 0)]
|
||||
pub game_id: i32,
|
||||
#[schema(example = "Game XY")]
|
||||
pub game_name: String,
|
||||
}
|
||||
|
@ -38,44 +36,97 @@ pub struct PostGameParams {
|
|||
#[derive(Serialize, Deserialize, ToSchema, Debug, IntoParams)]
|
||||
pub struct DeleteGameParam {
|
||||
#[schema(example = 0)]
|
||||
pub game_id: usize,
|
||||
pub game_id: i32,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct FullViewData {
|
||||
pub games: HashMap<i32, ChellarisGame>,
|
||||
pub games: HashMap<i32, ChellarisGameLegacy>,
|
||||
pub ethics: HashMap<i32, Ethic>,
|
||||
pub species: HashMap<i32, Species>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct ChellarisGameLegacy {
|
||||
pub id: i32,
|
||||
pub name: String,
|
||||
pub groups: HashMap<i32, ChellarisGameGroupLegacy>,
|
||||
pub empires: HashMap<i32, ChellarisEmpire>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct ChellarisGameFlat {
|
||||
pub id: i32,
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct ChellarisGame {
|
||||
pub id: i32,
|
||||
pub name: String,
|
||||
pub groups: HashMap<i32, ChellarisGameGroup>,
|
||||
pub empires: HashMap<i32, ChellarisEmpire>,
|
||||
pub empires: HashMap<i32, ChellarisEmpireFlat>,
|
||||
pub groups: HashMap<i32, ChellarisGroupFlat>
|
||||
}
|
||||
|
||||
// Group Structs
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug)]
|
||||
pub struct PostGroupParams {
|
||||
#[schema(example = "Group XY")]
|
||||
pub group_name: String,
|
||||
#[schema(example = 0)]
|
||||
pub game_id: i32
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug)]
|
||||
pub struct UpdateGroupParams {
|
||||
#[schema(example = 0)]
|
||||
pub group_id: i32,
|
||||
#[schema(example = 0)]
|
||||
pub game_id: i32,
|
||||
#[schema(example = "Group XY")]
|
||||
pub group_name: String
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, ToSchema, Debug, IntoParams)]
|
||||
pub struct DeleteGroupParams {
|
||||
#[schema(example = 0)]
|
||||
pub group_id: i32,
|
||||
#[schema(example = 0)]
|
||||
pub game_id: i32,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct ChellarisGameLite {
|
||||
pub struct ChellarisGroupFlat {
|
||||
pub id: i32,
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct ChellarisGameGroup {
|
||||
pub struct ChellarisGameGroupLegacy {
|
||||
pub id: i32,
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct ChellarisEmpireFlat {
|
||||
pub id: i32,
|
||||
pub group: i32,
|
||||
pub name: String,
|
||||
pub discord_user: Option<String>,
|
||||
pub gestalt: bool,
|
||||
pub empire_portrait: Option<i32>,
|
||||
pub empire_portrait_group: Option<i32>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, ToSchema, Debug, Clone)]
|
||||
pub struct ChellarisEmpire {
|
||||
pub id: i32,
|
||||
pub gestalt: bool,
|
||||
pub machine: bool,
|
||||
pub group: i32,
|
||||
pub empire_portrait: i32,
|
||||
pub empire_portrait_group: i32,
|
||||
pub empire_portrait: Option<i32>,
|
||||
pub empire_portrait_group: Option<i32>,
|
||||
pub discord_user: Option<String>,
|
||||
pub ethics: HashMap<i32, EmpireEthic>,
|
||||
}
|
||||
|
|
Reference in a new issue