Implemented Mode Select and FIlters for Admin Page

This commit is contained in:
Neshura 2023-12-10 23:21:54 +01:00
parent 4d6f3c23c3
commit 01e301eb60
Signed by: Neshura
GPG key ID: B6983AAA6B9A7A6C

View file

@ -7,27 +7,61 @@
import { CaretDown, CaretRight } from 'radix-icons-svelte';
import { Checkbox } from '$lib/components/ui/checkbox';
import { Label } from '$lib/components/ui/label';
import { Skeleton } from '$lib/components/ui/skeleton';
import { range } from 'svelte-loading-spinners/utils';
import * as Select from '$lib/components/ui/select';
import AdminSelectedGameStore from '$lib/stores/admin-page/GameStore';
import AdminSelectedGroupStore from '$lib/stores/admin-page/GroupStore';
import AdminSelectedEmpireStore from '$lib/stores/admin-page/EmpireStore';
import {
type ChellarisEmpire,
type ChellarisGameGroup,
type ChellarisGameInfo,
createBlankEmpire
} from '$lib/types/chellaris';
import { apiBaseUrl } from '$lib/components_custom/consts';
// Dummy Data, Replace with API fetch
function defaultEmpires() {
return [
{
id: 0,
name: "Test Empire 1"
},
{
id: 1,
name: "Test Empire 2"
}
]
}
function defaultGroups() {
return [
{
id: 0,
checked: false,
name: "Test Group 1"
name: "Test Group 1",
empires: defaultEmpires()
},
{
id: 1,
checked: false,
name: "Test Group 2"
name: "Test Group 2",
empires: defaultEmpires()
}
]
}
type Empire = {
id: number,
name: string
}
type Group = {
id: number,
checked: boolean,
name: string
name: string,
empires: Array<Empire>
}
type Game = {
@ -64,96 +98,275 @@
}
])
let filteredGames = $derived(games.filter(game => game.checked))
let filteredGroups = $derived(filteredGames.flatMap(game => game.groups.filter(group => group.checked)))
$effect(() => {
console.log(games)
})
const modes = [
{ value: "Game", label: "Games" },
{ value: "Group", label: "Groups" },
{ value: "Empire", label: "Empires" },
{ value: "Ethic", label: "Ethics" },
{ value: "Portrait", label: "Portraits" },
{ value: "User", label: "Users" }
];
function toggleGame(id: number) {
games[id].checked = !games[id].checked;
games = games;
let modeSelect = $state(modes[0]);
// Helper Function
function newGame() {
let newGame = {
id: games.length,
checked: false,
name: `Test ${games.length + 1}`,
groups: defaultGroups()
}
return newGame
}
let test = $state([
true,
false,
true
])
let filterWidth = 90
</script>
<div class="h-full grid grid-cols-5">
<div class="p-2 flex flex-col items-center border-r-2 border-accent">
<h2 class="py-2">Editing Mode</h2>
<Separator orientation="horizontal" class="w-[{filterWidth}%]" />
<h2 class="py-2">Filters</h2>
<Separator orientation="horizontal" class="w-[{filterWidth}%]" />
<Collapsible.Root class="w-[{filterWidth}%] space-y-2 py-2">
<Collapsible.Trigger asChild let:builder>
<Button builders={[builder]} variant="ghost" size="sm" class="w-full p-0 justify-start">
{#if builder["data-state"] == "open"}
<CaretDown />
{:else}
<CaretRight />
{/if}
<h4 class="rounded-md text-sm font-semibold text-left align-middle">
Games
</h4>
</Button>
</Collapsible.Trigger>
<Collapsible.Content class="space-y-2">
{#each games as game}
<div class="pl-4 flex items-center space-x-2">
<Checkbox id="{game.id.toString()}" checked={game.checked} on:click={() => game.checked = !game.checked} />
<Label
for="{game.id.toString()}"
class=""
>
{game.name}
</Label>
</div>
{/each}
</Collapsible.Content>
</Collapsible.Root>
<Separator orientation="horizontal" class="w-[{filterWidth}%]" />
<Collapsible.Root class="w-[{filterWidth}%] space-y-2 py-2">
<Collapsible.Trigger asChild let:builder>
<Button builders={[builder]} variant="ghost" size="sm" class="w-full p-0 justify-start">
{#if builder["data-state"] == "open"}
<CaretDown />
{:else}
<CaretRight />
{/if}
<h4 class="rounded-md text-sm font-semibold text-left align-middle">
Groups
</h4>
</Button>
</Collapsible.Trigger>
<Collapsible.Content class="space-y-2">
{#if games.filter(value => value.checked == true).length == 0}
<div class="pl-4 flex flex-col items-center space-x-2 text-muted-foreground">
<Label class="text-center" >No Games Selected</Label>
</div>
{/if}
{#each games as game}
{#if game.checked}
{#each game.groups as group}
<div class="pl-4 flex items-center space-x-2">
<Checkbox id="{game.id}-{group.id}" checked={group.checked} on:click={() => {games[game.id].groups[group.id].checked = !group.checked}} />
<Label
for="{game.id}-{group.id}"
class=""
>
{game.name} {group.name}
</Label>
</div>
<div class="pt-4 px-2 flex flex-col items-center border-r-2 border-accent gap-2">
<div class="flex flex-row gap-2">
<h2 class="self-center">
Editing
</h2>
<Select.Root bind:selected={modeSelect}>
<Select.Trigger class="w-28">
<Select.Value />
</Select.Trigger>
<Select.Content>
<Select.Group>
{#each modes as mode}
<Select.Item value={mode.value} label={mode.label}>
{mode.label}
</Select.Item>
{/each}
</Select.Group>
</Select.Content>
<Select.Input name="modeSelect" />
</Select.Root>
</div>
<Separator orientation="horizontal" class="w-[90%]" />
<h2>{modeSelect.value} Filters</h2>
{#if modeSelect.value == modes[0].value}
{:else if modeSelect.value == modes[1].value}
<Separator orientation="horizontal" class="w-[90%]" />
<Collapsible.Root class="w-[90%] space-y-2">
<Collapsible.Trigger asChild let:builder>
<Button builders={[builder]} variant="ghost" size="sm" class="w-full p-0 justify-start">
{#if builder["data-state"] == "open"}
<CaretDown />
{:else}
<CaretRight />
{/if}
<h4 class="rounded-md text-sm font-semibold text-left align-middle">
Games
</h4>
</Button>
</Collapsible.Trigger>
<Collapsible.Content class="space-y-2">
{#each games as game}
<div class="pl-4 flex items-center space-x-2">
<Checkbox id="{game.id.toString()}" checked={game.checked} on:click={() => game.checked = !game.checked} />
<Label
for="{game.id.toString()}"
class=""
>
{game.name}
</Label>
</div>
{/each}
</Collapsible.Content>
</Collapsible.Root>
<Separator orientation="horizontal" class="w-[90%]" />
{:else if modeSelect.value == modes[2].value}
<Separator orientation="horizontal" class="w-[90%]" />
<Collapsible.Root class="w-[90%] space-y-2">
<Collapsible.Trigger asChild let:builder>
<Button builders={[builder]} variant="ghost" size="sm" class="w-full p-0 justify-start">
{#if builder["data-state"] == "open"}
<CaretDown />
{:else}
<CaretRight />
{/if}
<h4 class="rounded-md text-sm font-semibold text-left align-middle">
Games
</h4>
</Button>
</Collapsible.Trigger>
<Collapsible.Content class="space-y-2">
{#each games as game}
<div class="pl-4 flex items-center space-x-2">
<Checkbox id="{game.id.toString()}" checked={game.checked} on:click={() => game.checked = !game.checked} />
<Label
for="{game.id.toString()}"
class=""
>
{game.name}
</Label>
</div>
{/each}
</Collapsible.Content>
</Collapsible.Root>
<Collapsible.Root class="w-[90%] space-y-2">
<Collapsible.Trigger asChild let:builder>
<Button builders={[builder]} variant="ghost" size="sm" class="w-full p-0 justify-start">
{#if builder["data-state"] == "open"}
<CaretDown />
{:else}
<CaretRight />
{/if}
<h4 class="rounded-md text-sm font-semibold text-left align-middle">
Groups
</h4>
</Button>
</Collapsible.Trigger>
<Collapsible.Content class="space-y-2">
{#if games.filter(value => value.checked == true).length == 0}
<div class="pl-4 flex flex-col items-center space-x-2 text-muted-foreground">
<Label class="text-center" >No Games Selected</Label>
</div>
{/if}
{/each}
</Collapsible.Content>
</Collapsible.Root>
{#each games as game}
{#if game.checked}
{#each game.groups as group}
<div class="pl-4 flex items-center space-x-2">
<Checkbox id="{game.id}-{group.id}" checked={group.checked} on:click={() => {games[game.id].groups[group.id].checked = !group.checked}} />
<Label
for="{game.id}-{group.id}"
class=""
>
{game.name} {group.name}
</Label>
</div>
{/each}
{/if}
{/each}
</Collapsible.Content>
</Collapsible.Root>
<Separator orientation="horizontal" class="w-[90%]" />
{:else if modeSelect.value == modes[3].value}
<Separator orientation="horizontal" class="w-[90%]" />
<Collapsible.Root class="w-[90%] space-y-2">
<Collapsible.Trigger asChild let:builder>
<Button builders={[builder]} variant="ghost" size="sm" class="w-full p-0 justify-start">
{#if builder["data-state"] == "open"}
<CaretDown />
{:else}
<CaretRight />
{/if}
<h4 class="rounded-md text-sm font-semibold text-left align-middle">
Games
</h4>
</Button>
</Collapsible.Trigger>
<Collapsible.Content class="space-y-2">
{#each games as game}
<div class="pl-4 flex items-center space-x-2">
<Checkbox id="{game.id.toString()}" checked={game.checked} on:click={() => game.checked = !game.checked} />
<Label
for="{game.id.toString()}"
class=""
>
{game.name}
</Label>
</div>
{/each}
</Collapsible.Content>
</Collapsible.Root>
<Separator orientation="horizontal" class="w-[90%]" />
{:else if modeSelect.value == modes[4].value}
<Separator orientation="horizontal" class="w-[90%]" />
<Collapsible.Root class="w-[90%] space-y-2">
<Collapsible.Trigger asChild let:builder>
<Button builders={[builder]} variant="ghost" size="sm" class="w-full p-0 justify-start">
{#if builder["data-state"] == "open"}
<CaretDown />
{:else}
<CaretRight />
{/if}
<h4 class="rounded-md text-sm font-semibold text-left align-middle">
Games
</h4>
</Button>
</Collapsible.Trigger>
<Collapsible.Content class="space-y-2">
{#each games as game}
<div class="pl-4 flex items-center space-x-2">
<Checkbox id="{game.id.toString()}" checked={game.checked} on:click={() => game.checked = !game.checked} />
<Label
for="{game.id.toString()}"
class=""
>
{game.name}
</Label>
</div>
{/each}
</Collapsible.Content>
</Collapsible.Root>
<Separator orientation="horizontal" class="w-[90%]" />
{/if}
</div>
<div class="pt-6 px-3 flex flex-col col-span-2 items-center border-r-2 border-accent text-center text-muted-foreground gap-2 overflow-y-scroll">
{#if modeSelect.value == modes[0].value}
{#each games as game}
<!--<Skeleton class="h-12 w-[90%]" />-->
<div class="px-6 h-12 w-[90%] flex flex-row items-center border-2 rounded-md bg-primary/10">
<p class="text-primary">{game.name}</p>
</div>
{:else}
No Content
{/each}
<Button
class="px-6 h-12 w-[90%] flex flex-row items-center border-2 rounded-md bg-primary/10 text-primary hover:bg-primary/5"
on:click={() => {games.push(newGame())}}
>
Add Game
</Button>
{:else if modeSelect.value == modes[1].value}
{#each filteredGames as game}
{#each game.groups as group}
<Skeleton class="h-12 w-[90%]" />
{/each}
{:else}
No Content
{/each}
<Button>Add Group</Button>
{:else if modeSelect.value == modes[2].value}
{console.log(filteredGroups)}
{#each filteredGroups as group}
{#each group.empires as empire}
<Skeleton class="h-12 w-[90%]" />
{/each}
{:else}
No Content
{/each}
<Button>Add Empire</Button>
{:else if modeSelect.value == modes[3].value}
{#each filteredGames as game}
<Skeleton class="h-12 w-[90%]" />
{:else}
No Content
{/each}
<Button>Add Ethic</Button>
{:else if modeSelect.value == modes[4].value}
{#each filteredGames as game}
<Skeleton class="h-12 w-[90%]" />
{:else}
No Content
{/each}
<Button>Add Portrait</Button>
{/if}
</div>
<div class="pt-6 px-3 flex flex-col col-span-2 text-center text-muted-foreground">
No Content
</div>
<div class="col-span-2 border-r-2 border-accent">B</div>
<div class=""></div>
</div>