Dynamically get Game and Group data via API
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704133a460
commit
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2 changed files with 80 additions and 49 deletions
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@ -13,3 +13,31 @@ export type ChellarisGame = {
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export type ChellarisGameGroup = {
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name: string,
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}
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export const createChellarisInfo = (): ChellarisInfo => {
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const newChellarisInfo = {
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games: new Map(),
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ethics: [],
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portraits: []
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};
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return newChellarisInfo;
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}
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export const createChellarisGame = (): ChellarisGame => {
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const newChellarisGame = {
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name: "",
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groups: new Map(),
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empires: [],
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};
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return newChellarisGame;
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}
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export const createChellarisGameGroup = (): ChellarisGameGroup => {
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const newChellarisGameGroup = {
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name: "",
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};
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return newChellarisGameGroup;
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}
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@ -1,50 +1,53 @@
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import type { PageLoad } from "../$types";
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import ChellarisDataStore from '$lib/stores/ChellarisData';
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import SelectedGameStore from '$lib/stores/GameFilter';
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import type { ChellarisInfo, ChellarisGame, ChellarisGameGroup } from '../../lib/types/chellaris';
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import { type ChellarisInfo, type ChellarisGame, type ChellarisGameGroup, createChellarisInfo, createChellarisGameGroup, createChellarisGame } from '../../lib/types/chellaris';
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import SelectedGameGroupsStore from "$lib/stores/GameGroupFilter";
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import GraphsTabStore from '$lib/stores/GraphsTab';
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export const load: PageLoad = async () => {
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// Chellaris Data Code
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// Game Dummy Data
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const dummyData: ChellarisInfo = {
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games: new Map<string, ChellarisGame>(),
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ethics: [],
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portraits: []
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}
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dummyData.games.set("1", {
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name: "Game 16",
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groups: new Map<string, ChellarisGameGroup>(),
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empires: [],
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});
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dummyData.games.set("2", {
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name: "Game 17",
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groups: new Map<string, ChellarisGameGroup>(),
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empires: [],
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});
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// Group Dummy Data
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dummyData.games.get("1")?.groups.set("1", {name: "A"});
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dummyData.games.get("1")?.groups.set("2", {name: "B"});
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dummyData.games.get("1")?.groups.set("3", {name: "None"});
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dummyData.games.get("2")?.groups.set("4", {name: "A"});
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dummyData.games.get("2")?.groups.set("5", {name: "B"});
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dummyData.games.get("2")?.groups.set("6", {name: "None2"});
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//
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ChellarisDataStore.set(dummyData)
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// Local Storage Code
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const apiBaseUrl = 'https://www.chellaris.net/api/v2';
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const chellarisData = createChellarisInfo();
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let store: string | null;
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// Chellaris Data Code
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const games: {id: number, name: string}[] = await (await fetch(apiBaseUrl + '/games')).json();
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games.sort((a, b) => (a.name < b.name ? -1 : 1));
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games.forEach(game => {
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const newGame: ChellarisGame = createChellarisGame();
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newGame.name = game.name;
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chellarisData.games.set(game.id, newGame);
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});
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const groups: {id: number, name: string, game_id: number}[] = await (await fetch(apiBaseUrl + '/game_groups')).json();
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groups.sort((a, b) => (a.name < b.name ? -1 : 1));
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groups.forEach(group => {
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const gameData = chellarisData.games.get(group.game_id);
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if (typeof gameData !== "undefined") {
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const newGroup = createChellarisGameGroup();
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newGroup.name = group.name;
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gameData.groups.set(group.id, newGroup)
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chellarisData.games.set(group.game_id, gameData);
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}
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})
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ChellarisDataStore.set(chellarisData);
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// Local Storage Code
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if (typeof localStorage !== 'undefined') {
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// Tab Selection
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store = localStorage.getItem('graphsTab');
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if (typeof store == 'string') {
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GraphsTabStore.set(store);
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}
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// Game Selection
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store = localStorage.getItem('gameSelection');
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let selectedGame = "";
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let selectedGame = 0;
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if (typeof store == 'string') {
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selectedGame = JSON.parse(store);
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SelectedGameStore.set(selectedGame);
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@ -54,13 +57,13 @@ export const load: PageLoad = async () => {
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store = localStorage.getItem('gameGroupSelection');
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if (typeof store == 'string') {
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const gameGroupSelectionMap = new Map<string, Array<string>>(JSON.parse(store));
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const gameGroupSelectionMap = new Map<number, Array<number>>(JSON.parse(store));
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const tmp = gameGroupSelectionMap.get(selectedGame);
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let selectedGameGroups: Array<string> = [];
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let selectedGameGroups: Array<number> = [];
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if (typeof tmp !== 'undefined') {
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selectedGameGroups = [...tmp.values()];
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} else {
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const tmpGameData = dummyData.games.get(selectedGame);
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const tmpGameData = chellarisData.games.get(selectedGame);
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// If this fails an empty array is precisely what we want
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if (typeof tmpGameData !== "undefined") {
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// Default to all available groups
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