Package lock + Optimizing Instakill embed
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src/pages/blog
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@ -7,7 +7,7 @@ author: 'Firq'
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tags: ['fgo', 'games']
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---
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> **Disclaimer**<br>
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> **Disclaimer**<br/>
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> While writing this, Requiem and I faced a bit of a challenge concerning death rate calculations. Case in point is the passive "Item Construction"
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and its interaction with Instant Kill, as we could not reach a final verdict if it affects Instant Kill Hit rate or not. In case of this article, I will assume
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it doesn't interact with the hitrate, but if you have proof that this is different, I will gladly incorporate this in the article.
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@ -104,7 +104,7 @@ For other skill levels, this looks like this (_Her S1 scales from 50% to 100%_)
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In the end, this resulted in the following comp that worked like a charm.
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<div style="width: 100%; display: flex; justify-content: center; padding-top: 0.75rem">
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<iframe width="640" height="360" src="https://www.youtube-nocookie.com/embed/UwbNp_dB_VU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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<iframe width="640" height="360" src="https://www.youtube-nocookie.com/embed/UwbNp_dB_VU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen loading="lazy"></iframe>
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</div>
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## Conclusion
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