Reworked assets & improved image optimization #13

Merged
Firq merged 9 commits from dev into main 2023-12-26 00:09:06 +00:00
2 changed files with 4 additions and 4 deletions
Showing only changes of commit 639ee165ba - Show all commits

4
package-lock.json generated
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@ -1,12 +1,12 @@
{
"name": "@firq/fgosite",
"version": "0.1.6",
"version": "0.1.11",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "@firq/fgosite",
"version": "0.1.6",
"version": "0.1.11",
"dependencies": {
"@astrojs/check": "^0.3.3",
"@astrojs/sitemap": "^3.0.3",

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@ -7,7 +7,7 @@ author: 'Firq'
tags: ['fgo', 'games']
---
> **Disclaimer**<br>
> **Disclaimer**<br/>
> While writing this, Requiem and I faced a bit of a challenge concerning death rate calculations. Case in point is the passive "Item Construction"
and its interaction with Instant Kill, as we could not reach a final verdict if it affects Instant Kill Hit rate or not. In case of this article, I will assume
it doesn't interact with the hitrate, but if you have proof that this is different, I will gladly incorporate this in the article.
@ -104,7 +104,7 @@ For other skill levels, this looks like this (_Her S1 scales from 50% to 100%_)
In the end, this resulted in the following comp that worked like a charm.
<div style="width: 100%; display: flex; justify-content: center; padding-top: 0.75rem">
<iframe width="640" height="360" src="https://www.youtube-nocookie.com/embed/UwbNp_dB_VU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
<iframe width="640" height="360" src="https://www.youtube-nocookie.com/embed/UwbNp_dB_VU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen loading="lazy"></iframe>
</div>
## Conclusion