Added modified ACD script
This commit is contained in:
parent
70e01a1aee
commit
b74c215148
1 changed files with 105 additions and 0 deletions
105
Space Engineers/acd-firqmod.cs
Normal file
105
Space Engineers/acd-firqmod.cs
Normal file
|
@ -0,0 +1,105 @@
|
||||||
|
/*
|
||||||
|
* README
|
||||||
|
* -----------
|
||||||
|
*
|
||||||
|
* The AutoCloseDoor-script will monitor and after a (configurade) deley automatically clos eht door for you.
|
||||||
|
* It will only monitor doors within the same 'construct' (same "mechanical group", not Connectors)
|
||||||
|
*
|
||||||
|
* Tag a door with [ACD] (including brackets) in its name to have the AutoCloseDoor-script watch it and automatically close if after 3 seconds.
|
||||||
|
*
|
||||||
|
* You can also tag it with [ACD 10] to auto-close after 10 seconds (you can write whatever delay you want)
|
||||||
|
*
|
||||||
|
* -----------
|
||||||
|
*
|
||||||
|
* This version has been slightly modified by Firq. All credit goes to the original author Ninlin (https://steamcommunity.com/sharedfiles/filedetails/?id=2371860127)
|
||||||
|
*/
|
||||||
|
|
||||||
|
public Program() {
|
||||||
|
Runtime.UpdateFrequency = UpdateFrequency.Update100;
|
||||||
|
}
|
||||||
|
|
||||||
|
const int DefaultTimeout = 3;
|
||||||
|
const string TAG = "[ACD";
|
||||||
|
readonly int TAGlen = TAG.Length;
|
||||||
|
|
||||||
|
private Dictionary < string, OpenDoor > openDoors = new Dictionary < string, OpenDoor > ();
|
||||||
|
|
||||||
|
public void Main(string argument, UpdateType updateSource) {
|
||||||
|
int iDetectedDoors = 0;
|
||||||
|
int iOpenDoors = 0;
|
||||||
|
int iClosedDoors = 0;
|
||||||
|
|
||||||
|
var doors = new List < IMyDoor > ();
|
||||||
|
GridTerminalSystem.GetBlocksOfType < IMyDoor > (doors, (IMyDoor d) => (d.CustomName.Contains(TAG) && d.IsSameConstructAs(Me)));
|
||||||
|
foreach(var door in doors) {
|
||||||
|
iDetectedDoors++;
|
||||||
|
if (door.Status == DoorStatus.Open)
|
||||||
|
iOpenDoors += handleOpenDoor(door);
|
||||||
|
}
|
||||||
|
|
||||||
|
int iCloseFailed = 0;
|
||||||
|
|
||||||
|
var now = DateTime.UtcNow;
|
||||||
|
List < string > removeNames = null;
|
||||||
|
foreach(var opendoor in openDoors) {
|
||||||
|
if (opendoor.Value.Expired) {
|
||||||
|
var d = GridTerminalSystem.GetBlockWithId(opendoor.Value.ID) as IMyDoor;
|
||||||
|
if (d != null) {
|
||||||
|
iClosedDoors++;
|
||||||
|
d.CloseDoor();
|
||||||
|
if (removeNames == null)
|
||||||
|
removeNames = new List < string > ();
|
||||||
|
removeNames.Add(opendoor.Key);
|
||||||
|
} else
|
||||||
|
iCloseFailed++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (removeNames != null)
|
||||||
|
foreach(var name in removeNames)
|
||||||
|
openDoors.Remove(name);
|
||||||
|
|
||||||
|
var msg = string.Format("\n\nAutoCloseDoors\n----------------------------\nCurrent Time: {0}\nGuarding {1} {2}",
|
||||||
|
now.ToLocalTime().ToLongTimeString(), iDetectedDoors, (iDetectedDoors == 1 ? "door" : "doors"));
|
||||||
|
if (iOpenDoors > 0)
|
||||||
|
msg += string.Format("\n{0} {1} currently open", iOpenDoors, (iOpenDoors == 1 ? "door is" : "doors are"));
|
||||||
|
if (iClosedDoors > 0)
|
||||||
|
msg += string.Format("\n{0} {1} closed", iClosedDoors, (iClosedDoors == 1 ? "door was" : "doors were"));
|
||||||
|
if (iCloseFailed > 0)
|
||||||
|
msg += string.Format("\n{0} {1} failed to close", iCloseFailed, (iCloseFailed == 1 ? "door" : "doors"));
|
||||||
|
var screen = Me.GetSurface(0);
|
||||||
|
screen.ContentType = ContentType.TEXT_AND_IMAGE;
|
||||||
|
screen.Alignment = TextAlignment.CENTER;
|
||||||
|
screen.WriteText(msg, false);
|
||||||
|
|
||||||
|
Echo(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class OpenDoor {
|
||||||
|
public long ID;
|
||||||
|
public DateTime Timeout;
|
||||||
|
|
||||||
|
public OpenDoor(IMyDoor door, int timeout) {
|
||||||
|
if (timeout <= 0)
|
||||||
|
timeout = DefaultTimeout;
|
||||||
|
ID = door.GetId();
|
||||||
|
Timeout = DateTime.UtcNow.AddSeconds(timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Expired => Timeout < DateTime.UtcNow;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int handleOpenDoor(IMyDoor door) {
|
||||||
|
string tag = door.CustomName.Substring(door.CustomName.IndexOf(TAG) + TAGlen);
|
||||||
|
int end = tag.IndexOf(']');
|
||||||
|
if (end < 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
tag = tag.Substring(0, end);
|
||||||
|
int timeout;
|
||||||
|
int.TryParse(tag, out timeout);
|
||||||
|
if (!openDoors.ContainsKey(door.Name)) {
|
||||||
|
openDoors.Add(door.Name, new OpenDoor(door, timeout));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
Loading…
Reference in a new issue