import pathlib from typing import List, Optional from collections import Counter from PIL import Image from tqdm.contrib import itertools as tqdm_itertools from ..config import Paths from .atlas import SpritesheetData, fetch_data, fetch_expression_sheets, fetch_config def compose(input_id: int, filters: Optional[List[str]] = None): Paths.IMAGES.mkdir(exist_ok=True) Paths.OUTPUT.mkdir(exist_ok=True) if input_id < 10000: chara_ids = fetch_data(input_id) savefolder = Paths.OUTPUT / str(input_id) else: print(f"Processing manually uploaded charaId {input_id}") savefolder = Paths.OUTPUT / "manual" chara_ids = [str(input_id)] if not savefolder.is_dir(): savefolder.mkdir(parents=True, exist_ok=True) if filters is not None: chara_ids = [ v for v in chara_ids if v in filters ] for char_id in chara_ids: expfolder = fetch_expression_sheets(savefolder.stem, char_id) config = fetch_config(char_id) process_sprite(expfolder, config, savefolder) print(f"Files have been saved at: {savefolder.absolute()}") def calculate_counts(width: int, height: int, facesize: tuple[int, int]): return height // facesize[1], width // facesize[0] def gen_main_sprite(folder: pathlib.Path): image = Image.open(folder / "0.png") width, height = image.size return image.crop((0, 0, width, height - 256)) def process_sprite(images_folder: pathlib.Path, configdata: SpritesheetData, outputfolder: pathlib.Path): main_sprite = gen_main_sprite(images_folder) image_idx = save_sprite(main_sprite, outputfolder, f"{images_folder.stem}") for i in images_folder.iterdir(): initial_row = 0 expressions = Image.open(i) rowcount, colcount = calculate_counts(*expressions.size, configdata["facesize"]) if i.name == "0.png" and 256 < configdata["facesize"][1]: continue if i.name == "0.png": initial_row = rowcount - 1 for x, y in tqdm_itertools.product(range(initial_row, rowcount), range(0, colcount), ascii="-="): img = generate_sprite(main_sprite, expressions, x, y, configdata) if img is not None: image_idx = save_sprite(img, outputfolder, f"{images_folder.stem}", image_idx) def generate_sprite(main_sprite: Image.Image, expressions: Image.Image, row: int, col: int, configdata: SpritesheetData) -> Image.Image | None: position, facesize = configdata["position"], configdata["facesize"] roi = ( col * facesize[0], row * facesize[1], (col + 1) * facesize[0], (row + 1) * facesize[1] ) expression = expressions.crop(roi) if is_empty(expression): return None mask = Image.new("RGBA", (facesize[0], facesize[1]), (255,255,255,255)) composition = main_sprite.copy() composition.paste(expression, position, mask) return composition def save_sprite(image: Image.Image, outputfolder: pathlib.Path, name: str, idx: int = 0) -> int: savefolder = outputfolder / name if not savefolder.is_dir(): savefolder.mkdir() outfile = savefolder / f"{idx}.png" with open(outfile, 'wb') as file: image.save(file) idx += 1 return idx def is_empty(img: Image.Image): data = Counter(img.crop((96, 96, 160, 160)).convert('LA').getdata()) if len(data) < 10: return True return False