138 lines
3.9 KiB
TypeScript
138 lines
3.9 KiB
TypeScript
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'use client';
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import { Ethic, Game, GameData, GameGroup } from "@/types/stellaris";
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import { Dispatch, Key, SetStateAction, Suspense, useEffect, useState } from 'react';
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import { Empire } from '../../../types/stellaris';
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import { generateUrl } from "@/components/server/fetchers";
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type SelectionType = "all" | Set<Key>;
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export const GameInfoTabs = (
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props: {
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game: Game,
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groups: GameGroup[]
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}) => {
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const [currentTab, setCurrentTab] = useState(1);
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// won't work with a class, needs to be a type
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const [gameData, setGameData] = useState({info: props.game, groups: props.groups, empires: new Array<Empire>});
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useEffect(() => {
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const getEmpires = async () => {
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const tmpEmpires = await fetch(
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generateUrl('/empires', [
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//{ key: "group_id", val: this.gr }, // TODO: wait for firq to implement multi calls, for now return all empires in game and manual parse
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{ key: "group_game_id", val: gameData.info.id },]
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)).then((res) => res.json());
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let empires: Empire[] = []
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tmpEmpires.forEach((empire: Empire) => {
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if (gameData.groups.map(group => group.id).includes(empire.group_id)) {
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empires.push(empire)
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}
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});
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return empires;
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}
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const fetchData = async () => {
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let tmpData = gameData
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tmpData.groups = props.groups;
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tmpData.empires = await getEmpires();
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setGameData((prevGameData) => ({
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...prevGameData,
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groups: tmpData.groups,
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empires: tmpData.empires
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}));
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}
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if (gameData.groups != props.groups) {
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fetchData()
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}
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}, [gameData, props.groups])
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let currentTabView;
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switch (currentTab) {
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case (1):
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case (2): {
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currentTabView = <p>{currentTab}</p>
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break;
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}
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case (3): {
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const gestaltSums = getGestaltCount(gameData.empires, 13);
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currentTabView =
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<div className="col">
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<p>Legacy View for {props.groups.length > 1 ? "Groups" : "Group"} {props.groups.map(elem => elem.name).join(", ")}</p>
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<p>Empires: {gameData.empires.length}</p>
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<div className="row">
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<p>Ethics</p>
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<div className="col">
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<p>Total Gestalts: {gestaltSums.total}</p>
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Hive Minds: {gestaltSums.total - gestaltSums.machines}
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<br></br>
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Machines: {gestaltSums.machines}
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<br></br>
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<p>Machine Ethics</p>
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</div>
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</div>
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<div className="col">
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<div className="row">
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<p>Portrait 1</p>
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<p>Portrait 2</p>
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<p>Portrait 3</p>
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</div>
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<div className="row">
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<p>Portrait 1</p>
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<p>Portrait 2</p>
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<p>Portrait 3</p>
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</div>
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</div>
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</div>;
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break;
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}
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default:
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currentTabView = <p>Oops, something went wrong</p>
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}
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return (
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<>
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<div className="row">
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<button key={1} onClick={() => setCurrentTab(_currentTab => 1)}>
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Tab 1
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</button>
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<button key={2} onClick={() => setCurrentTab(_currentTab => 2)}>
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Tab 2
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</button>
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<button key={3} onClick={() => setCurrentTab(_currentTab => 3)}>
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Legacy Visuals
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</button>
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</div>
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{currentTabView}
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</>
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)
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}
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function getEthicSum(ethic: Ethic, empires: Empire[]) {
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let sum = 0;
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empires.forEach(empire => { empire.ethic_ids.includes(ethic.id) ? sum = sum + 1 : sum });
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return sum;
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}
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function getGestaltCount(empires: Empire[], machineId: number) {
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let sum = 0;
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let sumMachines = 0;
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empires.forEach(empire => {
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if(empire.gestalt) {
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if(empire.empire_portrait_group_id == machineId) {
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sumMachines = sumMachines + 1;
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sum = sum + 1;
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}
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else {
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sum = sum + 1
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}
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}});
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return {total: sum, machines: sumMachines}
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}
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