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chellaris-galaxy-political-.../components/gui/client/game-info-tabs.tsx

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2023-06-11 12:24:11 +00:00
'use client';
import { Ethic, Game, GameData, GameGroup } from "@/types/stellaris";
import { Dispatch, Key, SetStateAction, Suspense, useEffect, useState } from 'react';
import { Empire } from '../../../types/stellaris';
import { generateUrl } from "@/components/server/fetchers";
type SelectionType = "all" | Set<Key>;
export const GameInfoTabs = (
props: {
game: Game,
groups: GameGroup[]
}) => {
const [currentTab, setCurrentTab] = useState(1);
// won't work with a class, needs to be a type
const [gameData, setGameData] = useState({info: props.game, groups: props.groups, empires: new Array<Empire>});
useEffect(() => {
const getEmpires = async () => {
const tmpEmpires = await fetch(
generateUrl('/empires', [
//{ key: "group_id", val: this.gr }, // TODO: wait for firq to implement multi calls, for now return all empires in game and manual parse
{ key: "group_game_id", val: gameData.info.id },]
)).then((res) => res.json());
let empires: Empire[] = []
tmpEmpires.forEach((empire: Empire) => {
if (gameData.groups.map(group => group.id).includes(empire.group_id)) {
empires.push(empire)
}
});
return empires;
}
const fetchData = async () => {
let tmpData = gameData
tmpData.groups = props.groups;
tmpData.empires = await getEmpires();
setGameData((prevGameData) => ({
...prevGameData,
groups: tmpData.groups,
empires: tmpData.empires
}));
}
if (gameData.groups != props.groups) {
fetchData()
}
}, [gameData, props.groups])
let currentTabView;
switch (currentTab) {
case (1):
case (2): {
currentTabView = <p>{currentTab}</p>
break;
}
case (3): {
const gestaltSums = getGestaltCount(gameData.empires, 13);
currentTabView =
<div className="col">
<p>Legacy View for {props.groups.length > 1 ? "Groups" : "Group"} {props.groups.map(elem => elem.name).join(", ")}</p>
<p>Empires: {gameData.empires.length}</p>
<div className="row">
<p>Ethics</p>
<div className="col">
<p>Total Gestalts: {gestaltSums.total}</p>
Hive Minds: {gestaltSums.total - gestaltSums.machines}
<br></br>
Machines: {gestaltSums.machines}
<br></br>
<p>Machine Ethics</p>
</div>
</div>
<div className="col">
<div className="row">
<p>Portrait 1</p>
<p>Portrait 2</p>
<p>Portrait 3</p>
</div>
<div className="row">
<p>Portrait 1</p>
<p>Portrait 2</p>
<p>Portrait 3</p>
</div>
</div>
</div>;
break;
}
default:
currentTabView = <p>Oops, something went wrong</p>
}
return (
<>
<div className="row">
<button key={1} onClick={() => setCurrentTab(_currentTab => 1)}>
Tab 1
</button>
<button key={2} onClick={() => setCurrentTab(_currentTab => 2)}>
Tab 2
</button>
<button key={3} onClick={() => setCurrentTab(_currentTab => 3)}>
Legacy Visuals
</button>
</div>
{currentTabView}
</>
)
}
function getEthicSum(ethic: Ethic, empires: Empire[]) {
let sum = 0;
empires.forEach(empire => { empire.ethic_ids.includes(ethic.id) ? sum = sum + 1 : sum });
return sum;
}
function getGestaltCount(empires: Empire[], machineId: number) {
let sum = 0;
let sumMachines = 0;
empires.forEach(empire => {
if(empire.gestalt) {
if(empire.empire_portrait_group_id == machineId) {
sumMachines = sumMachines + 1;
sum = sum + 1;
}
else {
sum = sum + 1
}
}});
return {total: sum, machines: sumMachines}
}